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- StressTestScreen: use MinMaxLTTB LOD (caps output <= pixelWidth, ~half the vertices vs MinMax's ~2x) and move the sample generator loop to Dispatchers.Default so it stops contending with the UI thread. - SignalGenerator: run the shared producer loop off the main thread. - Add a release buildType (R8 + resource shrink, debuggable=false, debug-signed for on-device profiling); proguard-rules.pro needs no keeps (no kotlinx.serialization; Compose/coroutines ship consumer rules). - minSdk 26 -> 24. Off-main producer un-starves the feed (280 -> ~1300 push/s); release build (AOT+R8) vs debug at matched load: CPU -12%, fps +48%. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .github | ||
| .paul | ||
| app | ||
| chart-realtime | ||
| docs | ||
| gradle | ||
| samples/ios/ChartRealtimeDemo | ||
| .gitignore | ||
| build.gradle.kts | ||
| CHANGELOG.md | ||
| CONTRIBUTING.md | ||
| gradle.properties | ||
| gradlew | ||
| LICENSE | ||
| settings.gradle.kts | ||