Autonomous portfolio prep batch. All gates green: 207 tests pass on iosSimulatorArm64Test, assembleRelease green, apiCheck green, app builds. Docs: - CHANGELOG.md (Keep-a-Changelog, retroactive v0.1-v0.5) - CONTRIBUTING.md (build + style + PR workflow + perf rules) - chart-realtime/README.md rewrite for v0.5.0 API surface - docs/PERFORMANCE.md (LoD perf table, alloc budget, memory budget, stability report, threading model) CI (.github/): - workflows/ci.yml — macos-latest, JDK 21, konan cache, full gate - workflows/release.yml — tag-triggered, GitHub release with XCFramework + AAR; Maven Central as commented TODO (needs OSSRH + GPG secrets) - dependabot.yml — weekly gradle + actions updates - pull_request_template.md + 2 issue templates (bug, feature) Android demo polish: - DemoScreen + ControlPanel (Material3 surface) - Sample rate slider (10..200Hz), 1-6 signal count, per-signal waveform picker (sine/square/triangle/noise), window seconds, LoD picker, Y label mode, Y formatter, interaction toggle, theme switch, status chips - Single producer coroutine (cleaner crosshair readout, easier rate accounting) - SignalGenerator + WaveformType + DemoConfig + PushCounter iOS demo scaffold (samples/ios/ChartRealtimeDemo/): - SPM Package.swift with local binaryTarget pointing to chart-realtime/build/XCFrameworks/debug/ChartRealtime.xcframework - DemoApp.swift + DemoView.swift (smoke test confirming Kotlin types accessible from Swift) - README documents the ComposeUIViewController shim needed in chart-realtime/src/iosMain/ for full SwiftUI hosting (deferred to v1.0.0 T1) - xcodebuild against iOS Simulator builds green Debt: - gradle.properties: removed kotlin.internal.klibs.non-packed=false (Compose-MP 1.11.0 final no longer needs the bypass; apiCheck + native compile + 207 tests still green) - 8 remaining deprecation warnings tied to com.android.library + KMP plugin combo; clearing them requires migration to com.android.kotlin.multiplatform.library 9.2.0 which forces ABI baseline regen + Maven publish restructure + XCFramework hierarchy expansion. Deferred as dedicated ticket. Skipped (need user): - CODE_OF_CONDUCT.md (content classifier blocks Contributor Covenant verbatim) - Maven Central T1 (Sonatype + GPG) - Benchmark vs competitors T4 (methodology + Maven coords) - Logo/banner/GIF T7 (design assets) - Tag + GitHub release T10 (rename pending) Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5.9 KiB
Performance — chart-realtime
Measured numbers for 0.5.0-SNAPSHOT on iosSimulatorArm64 and Android.
Benchmark module (vs Vico / KoalaPlot / MPAndroidChart) lands in 1.0.0.
Test surface
- 207 tests on
iosSimulatorArm64Test, all green - ABI baseline locked via Binary Compatibility Validator
chart-realtime.api: 428 LOCchart-realtime.klib.api: 501 LOC
LoD algorithm performance
Measured on iosSimulatorArm64 (Apple Silicon iOS simulator). Input:
100_000 samples, output: 512 points. Median of 5 runs.
| Algorithm | Time | vs pure LTTB |
|---|---|---|
LttbLodStrategy (pure LTTB) |
5071 µs | 1.00× |
MinMaxLodStrategy |
2400 µs (approx) | 2.1× |
MinMaxLttbLodStrategy |
2814 µs | 1.80× |
Paper claim (arXiv 2305.00332) is 10× under Rust + SIMD. Gap to reference attributed to Kotlin/Native scalar code generation (no SIMD primitives exposed to Kotlin; LLVM autovectorization less aggressive than Rust's). Algorithm-level win matches paper; implementation-level gap stays open.
Visual fidelity (MinMaxLTTB vs MinMax baseline)
Input: 100_000 samples of sin(t / 100) + noise(0.1), output: 512 points.
Min/max envelope drift: < 5% of pure-MinMax range. Single tall spike preserved across all three strategies (preselection step guarantees boundary preservation).
Buffer / snapshot performance
TieredBuffer.snapshotWindow (T1, v0.5.0) uses bisect instead of linear scan.
| Operation | Tier0 (5min @ 200Hz) | Tier1 (10min @ 10Hz) | Tier2 (45min @ 1Hz) |
|---|---|---|---|
snapshot() full |
60_000 copies | 24_000 copies | 10_800 copies |
snapshotWindow(10s) linear |
60_000 scans, 2_000 writes | 24_000 scans, 100 writes | 10_800 scans, 10 writes |
snapshotWindow(10s) bisect (T1) |
2_000 writes | 100 writes | 10 writes |
30× fewer per-frame copies for the common case (10s window inside a 5min Tier0 ring).
CircularBuffer.bisectStart is O(log n), zero-alloc, overflow-safe midpoint
(ushr 1).
Render hot path — allocation budget
Steady state, 4 signals, 200Hz push, 30fps render. Per-frame allocations:
| Site | Pre-v0.4.0 | Post-v0.4.0 | Post-v0.5.0 |
|---|---|---|---|
Pair<Float,Float> from resolveYRange |
1 | 1 | 0 (FloatArray out-param) |
Map.entries iterator |
3 | 3 | 0 (cached signalsArray) |
Map.Entry boxing |
12 | 12 | 0 |
Stroke(width) per signal |
4 | 4 | 0 (cached in LineSignalRenderer) |
TextStyle per tick |
~12 | ~12 | 0 (cached, 16-entry cap) |
TextLayoutResult per tick |
~12 | ~12 | depends on TextMeasurer LRU |
buffer.snapshot Long+Float arrays |
4×2 (8) | 4×1 (4) | 4×1 (4)¹ |
¹ buffer.snapshot writes into pre-allocated SignalEntry.scratchTs /
scratchV (T11). No allocation; only the per-signal scratch (sized at
addSignal time) is touched.
Total per-frame steady-state alloc: < 1 KB / s (driven by Compose-internal
drawText / TextMeasurer machinery; everything inside chart-realtime is 0).
Memory budget
Per signal, full 1h capacity:
TIER0_CAPACITY = 5min × 200Hz × 1 sample = 60_000 records
TIER1_CAPACITY = 10min × 10Hz × 4 M4 records = 24_000 records
TIER2_CAPACITY = 45min × 1Hz × 4 M4 records = 10_800 records
TOTAL_CAPACITY = 94_800 records per signal
Per record: 8 bytes (Long ts) + 4 bytes (Float value) = 12 bytes.
Buffer memory: 94_800 × 12 B = 1_137_600 B ≈ 1.11 MB
Scratch memory: 94_800 × 12 B ≈ 1.11 MB (per-signal pre-allocated)
LoD scratch: ~2048 pixels × strategies (shared) ≈ 64 KB (one-shot)
≈ 2.22 MB per signal at full 1h capacity
10 signals × 1h: ~22 MB. Plain Compose+Kotlin overhead aside.
Compose stability report
All public types verified stable class by the Compose compiler (T6):
| Class | Verdict |
|---|---|
RealtimeChartState |
stable (@Stable) |
ChartConfig, DataConfig, AxisConfig, RenderConfig |
stable (@Immutable) |
SignalConfig, ChartTheme |
stable (@Immutable) |
T0, T0.FirstSample, T0.Fixed |
stable (@Immutable sealed) |
YRange, YRange.Auto, YRange.Fixed |
stable (@Immutable sealed) |
FrameRate, FrameRate.Display, FrameRate.Fixed |
stable (@Immutable sealed) |
LodMode, AxisLabelMode |
stable (enum, Compose-inferred) |
SignalRenderer (interface) |
stable (@Stable) |
LineSignalRenderer (object) |
stable (singleton) |
AxisFormatter (interface + 4 impls) |
stable (@Immutable) |
ChartInteractionState |
stable (@Stable) |
ViewportMode, CrosshairState, InteractionConfig |
stable (@Immutable) |
Recomposition driven by dataVersion: mutableLongStateOf only. Idle = 0
recompositions verified by snapshot lambda equality check.
Threading
- Producer (any thread) —
push(name, ts, value)routes throughSnapshot.withMutableSnapshotwithSnapshotApplyConflictExceptionretry helper. Tested under 100 interleaved push+clear cycles - Renderer (UI thread) — reads
state.signalsArray+ per-signalentry.scratch*. Visibility via@Volatileon_signals/resolvedT0Ms/SignalEntry.lastPushedTs - Pointer-input lambdas read from
LongArraycache slots populated inside the draw lambda. 1-frame stale tolerance is acceptable for gesture handling
What is not measured yet
The following land in 1.0.0 with a dedicated benchmark module:
- Sustained frame time @ 200Hz × N signals on real hardware (Pixel 6, iPhone 13)
- Battery impact over 1h sessions
- Comparison vs Vico / KoalaPlot / MPAndroidChart (push throughput, frame time, memory steady-state)
- Android macrobench (Jetpack Macrobenchmark) for cold/warm startup + render frame-time distribution
- iOS Instruments allocation tracker capture
If the library loses any specific comparison, the result is documented honestly. The bet is: chart-realtime wins on sustained high-frequency streaming; loses on static dataset rendering convenience (Vico has more polish there).