- Dirty-flag render: dataVersion counter in RealtimeChartState, skip Canvas draw when no new data since last frame (zero GPU work when sensor idle) - targetFps=30 default in ChartConfig (pass null for max display refresh rate) - iOS targets: iosX64, iosArm64, iosSimulatorArm64 + Platform.ios.kt actual - KDoc: RealtimeChart params, dataVersion, ChartConfig.targetFps, LodMode entries, AxisLabelMode entries - README: fixed Maven coords, added LoD/AxisLabels/Material3 sections, updated feature list and performance notes - Tests: RealtimeChartStateTest (17 tests, dataVersion + signal lifecycle) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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| .. | ||
| src | ||
| build.gradle.kts | ||
| README.md | ||
chart-realtime
KMP real-time line chart for Android. Renders multiple sensor signals at 200Hz+ without frame drops.
Features
- Multiple signals on one chart, added/removed dynamically
- FIFO circular buffer — lock-free writes at 200Hz+, safe render reads at 60fps
- Level-of-Detail decimation — renders O(pixels) regardless of buffer size (1h+ of data)
- Dirty-flag render: skips GPU draw when no new data since last frame
- Configurable render rate: default 30 fps, override via
targetFps(passnullfor max display Hz) - X axis: scrolling window, seconds from configurable t0
- Y axis: auto-fit or fixed range
- Material3 default theme, fully customizable via
ChartTheme
Installation
// settings.gradle.kts
include(":chart-realtime")
Or Maven local:
./gradlew :chart-realtime:publishToMavenLocal
// build.gradle.kts
implementation("dev.dtrentin:chart-realtime:0.5.0-SNAPSHOT")
Quick start (3 lines)
val state = remember { RealtimeChartState(ChartConfig()) }
LaunchedEffect(state) {
state.addSignal("ecg", SignalConfig(color = Color.Green))
sensorFlow.collect { v -> state.push("ecg", System.currentTimeMillis(), v) }
}
RealtimeChart(state = state, modifier = Modifier.fillMaxSize())
Configuration
ChartConfig(
xWindowSeconds = 10f, // visible window width
yRange = YRange.Auto(), // or YRange.Fixed(-1f, 1f)
t0 = T0.FirstSample, // or T0.Fixed(epochMs)
targetFps = 30, // default 30 fps; null = max display refresh rate
maxBufferSeconds = 3600f, // 1h history per signal
theme = ChartTheme( // optional visual override
backgroundColor = Color(0xFF1A1A2E),
gridColor = Color(0x22FFFFFF),
axisColor = Color(0xFFBBBBBB),
),
)
Level of Detail
ChartConfig(lodMode = LodMode.MIN_MAX) // default — zero-alloc, preserves peaks
ChartConfig(lodMode = LodMode.LTTB) // visually smooth, slight alloc per frame
Axis Labels
ChartConfig(
xLabelMode = AxisLabelMode.INSIDE, // default — labels over chart area
yLabelMode = AxisLabelMode.BESIDE, // reserved margin for Y labels
)
// AxisLabelMode.HIDDEN — hides labels on that axis
Material3 Theme
val theme = rememberMaterialChartTheme()
RealtimeChart(state = state, theme = theme)
Flow API
// From Flow<Float> (auto-timestamp)
state.collectFrom("accel_x", accelerometerFlow, viewModelScope)
// From Flow<Pair<Long, Float>> (explicit timestamp)
state.collectFrom("ecg", ecgFlow, viewModelScope) // ecgFlow emits (timestampMs, value)
Performance notes
- Data thread pushes at any rate; render thread reads at
targetFps(default 30) or display refresh if null - Buffer sized to
maxBufferSeconds × 1000 samples/sper signal - LoD decimation reduces >pixel-count data to min/max per pixel column
- Pre-allocated arrays — zero GC on hot render path (except LoD scratch, see TODO in
LodDecimator.kt) - Dirty-flag skips canvas draw when buffer unchanged since last frame
Requirements
- Android minSdk 26
- Jetpack Compose / Compose Multiplatform 1.8+
- Kotlin 2.1+